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손흥선

Son, Hungsun
Electromechanical System and control Lab.
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Effects of unlimited angular motion cue and cue discrepancy on simulator sickness

Author(s)
Kim, JiwonLee, Seong-MinSon, HungsunPark, Taezoon
Issued Date
2023-03
DOI
10.1016/j.eswa.2022.119196
URI
https://scholarworks.unist.ac.kr/handle/201301/60364
Citation
EXPERT SYSTEMS WITH APPLICATIONS, v.213, pp.119196
Abstract
Simulator sickness is a crucial concern undermining several benefits of simulator training, such as a realistic environment, low costs, and safe practice of emergencies. This study investigated the effects of unbounded angular motions and visual-vestibular cue discrepancies on simulator sickness for flight simulator training. Human subject experiments with 36 participants demonstrated that simulator sickness, measured by question-naires and physiological signals, was significantly decreased by offering both motion and visual cues rather than visual signals alone (p < 0.05). Specifically, nausea (without motion = 54.59, with motion = 31.27; p = 0.036) and disorientation scores (without motion = 81.20, with motion = 44.08; p = 0.028) significantly decreased when both motion and visual signals were present. Furthermore, the experimental results showed a significant correlation between simulator sickness and visual-vestibular cue mismatches, particularly for the angular ve-locity along the z-axis (r = 0.110, p = 0.04). The pitch angle discrepancy (r = 0.156, p = 0.004) between the visual and motion cues was significantly correlated with the sickness severity, unlike the roll angle disparity (r =-0.009, p = 0.871). The results from this study can be explored for flight training operations using motion simulators to minimize or eliminate simulator sickness.
Publisher
Pergamon Press Ltd.
ISSN
0957-4174
Keyword (Author)
Motion cuesMultidegree-of-freedom motion platformSensory conflict theorySimulator sicknessVirtual reality
Keyword
DRIVING SIMULATORALGORITHMSYMPTOMSDURATION

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