File Download

There are no files associated with this item.

  • Find it @ UNIST can give you direct access to the published full text of this article. (UNISTARs only)
Related Researcher

OakleyIan

Oakley, Ian
Interactions Lab.
Read More

Views & Downloads

Detailed Information

Cited time in webofscience Cited time in scopus
Metadata Downloads

SmoothMoves: Smooth Pursuits Head Movements for Augmented Reality

Author(s)
Esteves, AugustoVerweij, DavidSuraiya, LizaIslam, RaselLee, YouryangOakley, Ian
Issued Date
2017-10-22
DOI
10.1145/3126594.3126616
URI
https://scholarworks.unist.ac.kr/handle/201301/34288
Fulltext
https://dl.acm.org/citation.cfm?id=3126616
Citation
30th Annual ACM Symposium on User Interface Software and Technology (UIST'17), pp.167 - 178
Abstract
SmoothMoves is an interaction technique for augmented reality (AR) based on smooth pursuits head movements. It works by computing correlations between the movements of on-screen targets and the user’s head while tracking those targets. The paper presents three studies. The first suggests that head based input can act as an easier and more affordable surrogate for eye-based input in many smooth pursuits interface designs. A follow-up study grounds the technique in the domain of augmented reality, and captures the error rates and acquisition times on different types of AR devices: head-mounted (2.6%, 1965ms) and hand-held (4.9%, 2089ms). Finally, the paper presents an interactive lighting system prototype that demonstrates the benefits of using smooth pursuits head movements in interaction with AR interfaces. A final qualitative study reports on positive feedback regarding the technique’s suitability for this scenario. Together, these results indicate show SmoothMoves is viable, efficient and immediately available for a wide range of wearable devices that feature embedded motion sensing.
Publisher
30th Annual ACM Symposium on User Interface Software and Technology (UIST'17)

qrcode

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.