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DXR: A Toolkit for Building Immersive Data Visualizations

Author(s)
Sicat, RonellLi, JiabaoChoi, JunYoungCordeil, MaximeJeong, Won-KiBach, BenjaminPfister, Hanspeter
Issued Date
2019-01
DOI
10.1109/TVCG.2018.2865152
URI
https://scholarworks.unist.ac.kr/handle/201301/25219
Fulltext
https://ieeexplore.ieee.org/document/8440858
Citation
IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.25, no.1, pp.715 - 725
Abstract
This paper presents DXR, a toolkit for building immersive data visualizations based on the Unity development platform. Over the past years, immersive data visualizations in augmented and virtual reality (AR, VR) have been emerging as a promising medium for data sense-making beyond the desktop. However, creating immersive visualizations remains challenging, and often require complex low-level programming and tedious manual encoding of data attributes to geometric and visual properties. These can hinder the iterative idea-to-prototype process, especially for developers without experience in 3D graphics, AR, and VR programming. With DXR, developers can efficiently specify visualization designs using a concise declarative visualization grammar inspired by Vega-Lite. DXR further provides a GUI for easy and quick edits and previews of visualization designs in-situ, i.e., while immersed in the virtual world. DXR also provides reusable templates and customizable graphical marks, enabling unique and engaging visualizations. We demonstrate the flexibility of DXR through several examples spanning a wide range of applications.
Publisher
IEEE COMPUTER SOC
ISSN
1077-2626
Keyword (Author)
Augmented RealityData visualizationGraphical user interfacesImmersive AnalyticsImmersive VisualizationLibrariesProgrammingThree-dimensional displaysToolsVirtual RealityVisualizationVisualization Toolkit
Keyword
DOMAIN-SPECIFIC LANGUAGEDESIGNVEGA

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