File Download

There are no files associated with this item.

  • Find it @ UNIST can give you direct access to the published full text of this article. (UNISTARs only)
Related Researcher

허성국

Heo, Seongkook
Read More

Views & Downloads

Detailed Information

Cited time in webofscience Cited time in scopus
Metadata Downloads

Thing2Reality: Enabling Spontaneous Creation of 3D Objects from 2D Content using Generative AI in XR Meetings

Author(s)
Hu, ErzhenLi, MingyiHong, JungtaekQian, XunOlwal, AlexKim, DavidHeo, SeongkookDu, Ruofei
Issued Date
2025-09-28
DOI
10.1145/3746059.3747621
URI
https://scholarworks.unist.ac.kr/handle/201301/91145
Fulltext
https://dl.acm.org/doi/full/10.1145/3746059.3747621
Citation
ACM Symposium on User Interface Software and Technology
Abstract
During remote communication, participants often share both digital and physical content, such as product designs, digital assets, and environments, to enhance mutual understanding. Recent advances in augmented communication have facilitated users to swiftly create and share digital 2D copies of physical objects from video feeds into a shared space. However, conventional 2D representations of digital objects limits spatial referencing in immersive environments. To address this, we propose Thing2Reality, an Extended Reality (XR) meeting platform that facilitates spontaneous discussions of both digital and physical items during remote sessions. With Thing2Reality, users can quickly materialize ideas or objects in immersive environments and share them as conditioned multiview renderings or 3D Gaussians. Thing2Reality enables users to interact with remote objects or discuss concepts in a collaborative manner. Our user studies revealed that the ability to interact with and manipulate 3D representations of objects significantly enhances the efficiency of discussions, with the potential to augment discussion of 2D artifacts.
Publisher
ACM

qrcode

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.