File Download

There are no files associated with this item.

  • Find it @ UNIST can give you direct access to the published full text of this article. (UNISTARs only)
Related Researcher

OakleyIan

Oakley, Ian
Interactions Lab.
Read More

Views & Downloads

Detailed Information

Cited time in webofscience Cited time in scopus
Metadata Downloads

Full metadata record

DC Field Value Language
dc.citation.number 4 -
dc.citation.startPage 164 -
dc.citation.title PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT -
dc.citation.volume 6 -
dc.contributor.author Hyunjae Gil -
dc.contributor.author Oakley, Ian -
dc.date.accessioned 2023-12-21T13:12:33Z -
dc.date.available 2023-12-21T13:12:33Z -
dc.date.created 2023-01-06 -
dc.date.issued 2022-12 -
dc.description.abstract Typing while wearing a standalone Head Mounted Display (HMD) - -systems without external input devices or sensors to support text entry - -is hard. To address this issue, prior work has used external trackers to monitor finger movements to support in-air typing on virtual keyboards. While performance has been promising, current systems are practically infeasible: finger movements may be visually occluded from inside-out HMD based tracking systems or, otherwise, awkward and uncomfortable to perform. To address these issues, this paper explores an alternative approach. Taking inspiration from the prevalence of thumb-typing on mobile phones, we describe four studies exploring, defining and validating the performance of ThumbAir, an in-air thumb-typing system implemented on a commercial HMD. The first study explores viable target locations, ultimately recommending eight targets sites. The second study collects performance data for taps on pairs of these targets to both inform the design of a target selection procedure and also support a computational design process to select a keyboard layout. The final two studies validate the selected keyboard layout in word repetition and phrase entry tasks, ultimately achieving final WPMs of 27.1 and 13.73. Qualitative data captured in the final study indicate that the discreet movements required to operate ThumbAir, in comparison to the larger scale finger and hand motions used in a baseline design from prior work, lead to reduced levels of perceived exertion and physical demand and are rated as acceptable for use in a wider range of social situations. -
dc.identifier.bibliographicCitation PROCEEDINGS OF THE ACM ON INTERACTIVE MOBILE WEARABLE AND UBIQUITOUS TECHNOLOGIES-IMWUT, v.6, no.4, pp.164 -
dc.identifier.doi 10.1145/3569474 -
dc.identifier.issn 2474-9567 -
dc.identifier.scopusid 2-s2.0-85146433807 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/60873 -
dc.language 영어 -
dc.publisher Association for Computing Machinery (ACM) -
dc.title ThumbAir: In-Air Typing for Head Mounted Displays -
dc.type Article -
dc.description.isOpenAccess FALSE -
dc.type.docType Article -
dc.description.journalRegisteredClass scopus -
dc.subject.keywordAuthor Head Mounted Display -
dc.subject.keywordAuthor Text entry -
dc.subject.keywordAuthor Virtual Reality -

qrcode

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.