File Download

There are no files associated with this item.

  • Find it @ UNIST can give you direct access to the published full text of this article. (UNISTARs only)
Related Researcher

박영우

Park, Young-Woo
Interactive Product Design Lab.
Read More

Views & Downloads

Detailed Information

Cited time in webofscience Cited time in scopus
Metadata Downloads

Giving Material Properties to Interactive Objects: A Case Study of Tangible Cube Representing Digital Data

Author(s)
Kim, JuntaeNoh, BoramPark, Young-Woo
Issued Date
2020-08
DOI
10.15187/adr.2020.08.33.3.55
URI
https://scholarworks.unist.ac.kr/handle/201301/48207
Fulltext
https://doi.org/10.15187/adr.2020.08.33.3.55
Citation
Archives of Design Research, v.33, no.3, pp.55 - 73
Abstract
Choosing the proper material may provide new interaction directions and increase functional and hedonic values. However, studies on how material properties can be used to represent digital data in interactive objects are limited. Therefore, our study utilizes five materials with two digital functions. The aim of the study is to understand the value that the materials and functions can offer from its interaction experience with materials. We created an interactive device, DayCube, to explore tangible interactions with digital data through various materials. We selected concrete, marble, wood, brass, and cork as the five materials and two digital functions, and we informed the current weather and schedule of the user. To conduct a user study, 10 users participated for two days, one hour per day. Participants used the DayCube about 30 to 40 minutes a day and interviewed about 20 minutes regarding the interaction experience. We found that DayCube shows possibilities on intriguing new visual-haptic interactions with materials, promoting quick encounters with digital data, and connecting functions through different material features. We articulated three discussions about using the sensorial properties of the material to design interactions, designing by an unexpected perception of materials, and maximizing the symbolic meaning of material with ambiguity. We suggested the future possibilities of connecting materiality with digital data. Our design and explorative study provide opportunities for designers to widen imaginations in material selection and support new ideations with the simplified process of information transmission using the materials' features.
Publisher
한국디자인학회
ISSN
1226-8046

qrcode

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.