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VigneronAntoine

Vigneron, Antoine
Geometric Algorithms Lab.
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A faster algorithm for computing straight skeletons

Author(s)
Cheng, Siu-WingMencel, LiamVigneron, Antoine
Issued Date
2014-09-10
DOI
10.1007/978-3-662-44777-2_23
URI
https://scholarworks.unist.ac.kr/handle/201301/34390
Fulltext
http://algo2014.ii.uni.wroc.pl/esa/
Citation
22nd Annual European Symposium on Algorithms, ESA 2014, pp.272 - 283
Abstract
We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O(n (logn)logr) time. It improves on the previously best known algorithm for this reduction, which is randomized, and runs in expected O (-rfnet√h+ 1 log2 n) time for a polygon with h holes. Using known motorcycle graph algorithms, our result yields improved time bounds for computing straight skeletons. In particular, we can compute the straight skeleton of a non-degenerate polygon in O(n (logn) logr+r 4/3+ε ) time for any ε>0. On degenerate input, our time bound increases to O(n (logn) logr+ r17/11+ε ).
Publisher
22nd Annual European Symposium on Algorithms, ESA 2014
ISSN
0302-9743

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