2021-09 | Investigating Physical Interaction with Digital Data through the Materialization of Email Handling | Kim, Juntae; Self, James A.; Park, Young-Woo | ARTICLE | 245 |
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2021-02 | Where does Everyday Design Innovation come from?: Case studies in IKEA Product Hacking | Han, Ga-eul; Jeong, Yunwoo; Self, James A. | ARTICLE | 412 |
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2021-02 | Color in Package Design: A Case Study of User Response to Skincare Packaging Color | Gabbas, Malika; Kim, KwanMyung; Self, James A. | ARTICLE | 489 |
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2020-12 | Everyday Design-Driven Innovation: Exploring meaning change in IKEA hacking | Han, Ga-eul; Jeong, Yunwoo; Self, James A. | ARTICLE | 401 |
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2020-03 | Conference Review | Self, James A. | ARTICLE | 117 |
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2019-09 | Interdisciplinary: challenges and opportunities for design education | Self, James A.; Evans, Mark; Jun, Thomas, et al | ARTICLE | 783 |
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2019-09 | Rich Unboxing Experiences: Complexity in Product Packaging and its Influence upon Product Expectations | Bea, Jieun; Self, James A.; Kim, Chajoong | ARTICLE | 492 |
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2019-07 | Communication through design sketches: Implications for stakeholder interpretation during concept design | Self, James A. | ARTICLE | 892 |
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2019-05 | Afforded exploration: An approach to novel yet understandable product experiences | Lee, Soyeon; Self, James A. | ARTICLE | 596 |
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2018-11 | Design Constraints and Their Influence upon Design Outcome | Kim, Taewan; Self, James A.; Hong, Hwajung | ARTICLE | 560 |
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2018-05 | Exploring the First Momentary Unboxing Experience with Aesthetic Interaction | Kim, Chajoong; Self, James A.; Bae, Jieun | ARTICLE | 1327 |
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2018-02 | COVALENT, a method for co-designing value exchange in community-centred design | Park, Yoonyee; Baek, Joon Sang; Self, James A. | ARTICLE | 886 |
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2017-09 | Interdisciplinarity in design education: understanding the undergraduate student experience | Self, James A.; Baek, Joon Sang | ARTICLE | 1273 |
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2017-03 | Resolving wicked problems: Appositional reasoning and sketch representation. | Self, James A. | ARTICLE | 688 |
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2017-02 | Mode-of-use Innovation in Interactive Product Development | Jeong, Geehyuk; Self, James A. | ARTICLE | 889 |
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2016-06 | A comparison of digital and conventional sketching: implications for conceptual design ideation | Self, James A.; Evans, Mark; Kim, Eun Jin | ARTICLE | 1017 |
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2016-06 | Why is Sketching (Still) Important (To Design)? | Self, James A.; Eujin Pei | ARTICLE | 646 |
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2016-02 | Retrospective Automotive Design and Innovative Meaning Making: The influence of retro design features | Goo, Kyohwe; Self, James A.; Jeong, Yunwoo | ARTICLE | 1184 |
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2015-12 | Perceptions of Complexity in Design Representation: Implications for an Understanding of Design Practice | Self, James A.; Lee, Seong-geun; Bang, Hyeonseok | ARTICLE | 1131 |
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2014-12 | Mind the Gap: Perceptions of Design Awards from the Wild | Self, James A. | ARTICLE | 1150 |
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