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허성국

Heo, Seongkook
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dc.citation.conferencePlace CN -
dc.citation.title Graphics Interface -
dc.contributor.author Heo, Seongkook -
dc.contributor.author Annett, Michelle -
dc.contributor.author Lafreniere, Benjamin -
dc.contributor.author Grossman, Tovi -
dc.contributor.author Fitzmaurice, George -
dc.date.accessioned 2026-04-06T17:23:35Z -
dc.date.available 2026-04-06T17:23:35Z -
dc.date.created 2026-03-31 -
dc.date.issued 2017-05-16 -
dc.description.abstract Smartwatches have the potential to enable quick micro-interactions throughout daily life. However, because they require both hands to operate, their full potential is constrained, particularly in situations where the user is actively performing a task with their hands. We investigate the space of no-handed interaction with smartwatches in scenarios where one or both hands are not free. Specifically, we present a taxonomy of scenarios in which standard touchscreen interaction with smartwatches is not possible, and discuss the key constraints that limit such interaction. We then implement a set of interaction techniques and evaluate them via two user studies: one where participants viewed video clips of the techniques and another where participants used the techniques in simulated handconstrained scenarios. Our results found a preference for foot-based interaction and reveal novel design considerations to be mindful of when designing for no-handed smartwatch interaction scenarios. -
dc.identifier.bibliographicCitation Graphics Interface -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/91229 -
dc.language 영어 -
dc.publisher ACM -
dc.title No Need to Stop What You’re Doing: Exploring No-Handed Smartwatch Interaction -
dc.type Conference Paper -
dc.date.conferenceDate 2017-05-16 -

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