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허성국

Heo, Seongkook
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dc.citation.endPage 31158 -
dc.citation.number 20 -
dc.citation.startPage 31135 -
dc.citation.title MULTIMEDIA TOOLS AND APPLICATIONS -
dc.citation.volume 80 -
dc.contributor.author Kim, Hyunju -
dc.contributor.author Hong, Sanghwa -
dc.contributor.author Kim, Junki -
dc.contributor.author Jang, Taesoo -
dc.contributor.author Woo, Woontaek -
dc.contributor.author Heo, Seongkook -
dc.contributor.author Lee, Byungjoo -
dc.date.accessioned 2026-03-31T14:31:19Z -
dc.date.available 2026-03-31T14:31:19Z -
dc.date.created 2026-03-31 -
dc.date.issued 2021-08 -
dc.description.abstract This study introduces RealityBrush, a novel augmented reality (AR) authoring system that allows designers to quickly and easily create realistic virtual objects by capturing and utilizing the kinetic properties of everyday physical objects in the early stages of design. The RealityBrush system consists of a handheld device, a data analysis module and an AR feedback module. The handheld device, which is made in the shape of a rod, is equipped with a depth camera and a force sensor at the tip. When a user holds the device and pokes a physical object, the local force applied to the object and the resulting deformations of the object are measured simultaneously. By analyzing the relationship between measured force and deformations, the RealityBrush system can identify two kinetic properties of the poked object: stiffness and motion resistance. The user can then use the handheld device as a 3D brush to create a virtual object in the air and assign the measured kinetic properties to the created virtual object. Finally, the system's physics engine allows the user to interact with the created object by using the device to poke or push the object. The technical evaluation showed that the system can successfully extract the stiffness and motion resistance of everyday objects. We also report initial user feedback on AR authoring using the RealityBrush system. -
dc.identifier.bibliographicCitation MULTIMEDIA TOOLS AND APPLICATIONS, v.80, no.20, pp.31135 - 31158 -
dc.identifier.doi 10.1007/s11042-020-09332-4 -
dc.identifier.issn 1380-7501 -
dc.identifier.scopusid 2-s2.0-85089858391 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/91185 -
dc.identifier.wosid 000562943300009 -
dc.language 영어 -
dc.publisher SPRINGER -
dc.title RealityBrush: an AR authoring system that captures and utilizes kinetic properties of everyday objects -
dc.type Article -
dc.description.isOpenAccess FALSE -
dc.relation.journalWebOfScienceCategory Computer Science, Information Systems; Computer Science, Software Engineering; Computer Science, Theory & Methods; Engineering, Electrical & Electronic -
dc.relation.journalResearchArea Computer Science; Engineering -
dc.type.docType Article -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass scopus -
dc.subject.keywordAuthor Augmented reality -
dc.subject.keywordAuthor Kinetic property -
dc.subject.keywordAuthor AR authoring -

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