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백승렬

Baek, Seungryul
UNIST VISION AND LEARNING LAB.
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dc.citation.conferencePlace US -
dc.citation.endPage 17447 -
dc.citation.startPage 17437 -
dc.citation.title IEEE Conference on Computer Vision and Pattern Recognition -
dc.contributor.author On, Jeongwan -
dc.contributor.author Gwak, Kyeonghwan -
dc.contributor.author Kang, Gunyoung -
dc.contributor.author Cha, Junuk -
dc.contributor.author Hwang, Soohyun -
dc.contributor.author Hwang, Hyein -
dc.contributor.author Baek, Seungryul -
dc.date.accessioned 2025-12-01T16:03:30Z -
dc.date.available 2025-12-01T16:03:30Z -
dc.date.created 2025-11-29 -
dc.date.issued 2025-06-14 -
dc.description.abstract Reconstructing 3Ds of hand-object interaction (HOI) is a fundamental problem that can find numerous applications. Despite recent advances, there is no comprehensive pipeline yet for bimanual class-agnostic interaction reconstruction from a monocular RGB video, where two hands and an unknown object are interacting with each other. Previous works tackled the limited hand-object interaction case, where object templates are pre-known or only one hand is involved in the interaction. The bimanual interaction reconstruction exhibits severe occlusions introduced by complex interactions between two hands and an object. To solve this, we first introduce BIGS (Bimanual Interaction 3D Gaussian Splatting), a method that reconstructs 3D Gaussians of hands and an unknown object from a monocular video. To robustly obtain object Gaussians avoiding severe occlusions, we leverage prior knowledge of pre-trained diffusion model with score distillation sampling (SDS) loss, to reconstruct unseen object parts. For hand Gaussians, we exploit the 3D priors of hand model (i.e., MANO) and share a single Gaussian for two hands to effectively accumulate hand 3D information, given limited views. To further consider the 3D alignment between hands and objects, we include the interacting-subjects optimization step during Gaussian optimization. Our method achieves the state-of-the-art accuracy on two challenging datasets, in terms of 3D hand pose estimation (MPJPE), 3D object reconstruction (CDh, CDo, F10), and rendering quality (PSNR, SSIM, LPIPS), respectively. -
dc.identifier.bibliographicCitation IEEE Conference on Computer Vision and Pattern Recognition, pp.17437 - 17447 -
dc.identifier.doi 10.1109/CVPR52734.2025.01625 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/88733 -
dc.language 영어 -
dc.publisher IEEE Computer Society -
dc.title BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting -
dc.type Conference Paper -
dc.date.conferenceDate 2025-06-11 -

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