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Choi, Jaesik
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dc.citation.conferencePlace SW -
dc.citation.conferencePlace Stockholm -
dc.citation.title IEEE International Conference on Machine Learning -
dc.contributor.author Lee, Kyowoon -
dc.contributor.author Kim, Sol-A -
dc.contributor.author Choi, Jaesik -
dc.contributor.author Lee, Seong-Whan -
dc.date.accessioned 2024-02-01T01:38:52Z -
dc.date.available 2024-02-01T01:38:52Z -
dc.date.created 2018-11-30 -
dc.date.issued 2018-07-11 -
dc.description.abstract Many real-world applications of reinforcement learning require an agent to select optimal actions from continuous spaces. Recently, deep neural networks have successfully been applied to games with discrete actions spaces. However, deep neural networks for discrete actions are not suitable for devising strategies for games where a very small change in an action can dramatically affect the outcome. In this paper, we present a new selfplay reinforcement learning framework which equips a continuous search algorithm which enables
to search in continuous action spaces with a kernel regression method. Without any handcrafted features, our network is trained by supervised learning followed by self-play reinforcement learning with a high-fidelity simulator for the Olympic sport of curling. The program trained under our framework outperforms existing programs equipped with several hand-crafted features and won an international digital curling competition.
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dc.identifier.bibliographicCitation IEEE International Conference on Machine Learning -
dc.identifier.scopusid 2-s2.0-85057248729 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/81172 -
dc.language 영어 -
dc.publisher International Machine Learning Society -
dc.title Deep Reinforcement Learning in Continuous Action Spaces: a Case Study in the Game of Simulated Curling -
dc.type Conference Paper -
dc.date.conferenceDate 2018-07-11 -

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