File Download

There are no files associated with this item.

  • Find it @ UNIST can give you direct access to the published full text of this article. (UNISTARs only)
Related Researcher

김관명

Kim, KwanMyung
Intergration and Innovation Design Lab.
Read More

Views & Downloads

Detailed Information

Cited time in webofscience Cited time in scopus
Metadata Downloads

Full metadata record

DC Field Value Language
dc.citation.conferencePlace US -
dc.citation.conferencePlace Washington D.C. -
dc.citation.endPage 273 -
dc.citation.startPage 265 -
dc.citation.title AHFE International Conference on Interdisciplinary Practice in Industrial Design, 2019 -
dc.contributor.author Yang, Jihyeon -
dc.contributor.author Jeon, Hwisu -
dc.contributor.author Tufail, Muhammad -
dc.contributor.author Kim, KwanMyung -
dc.date.accessioned 2024-02-01T00:06:33Z -
dc.date.available 2024-02-01T00:06:33Z -
dc.date.created 2019-07-16 -
dc.date.issued 2019-07-24 -
dc.description.abstract This study presents a design development case in which a critical design problem raised in a commercialization process was solved through design exploration based on scientific experiments. A critical usability problem-solving case of MazeCube is described. MazeCube is a toy designed for commercialization via testing and experiment without compromising the functionality and aesthetics of the design. During the usability test with working prototypes, a critical usability problem was found. As such, several working principles were considered to solve the problem. The purpose was to select the appropriate one to adopt and conducted a series of experiments to verify and to determine the design specification of the implementation. This study demonstrates how usability testing and design exploration can be incorporated into a design process to improve the finished design more user-friendly. This study concludes that the case can be considered as an example of research-driven design. -
dc.identifier.bibliographicCitation AHFE International Conference on Interdisciplinary Practice in Industrial Design, 2019, pp.265 - 273 -
dc.identifier.doi 10.1007/978-3-030-20470-9_28 -
dc.identifier.issn 2194-5357 -
dc.identifier.scopusid 2-s2.0-85067628590 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/79467 -
dc.identifier.url https://link.springer.com/chapter/10.1007%2F978-3-030-20470-9_28 -
dc.language 영어 -
dc.publisher AHFE -
dc.title A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments -
dc.type Conference Paper -
dc.date.conferenceDate 2019-07-24 -

qrcode

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.