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김관명

Kim, KwanMyung
Intergration and Innovation Design Lab.
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A Critical Usability Problem-Solving Case of MazeCube Through Design Exploration Based on Scientific Experiments

Author(s)
Yang, JihyeonJeon, HwisuTufail, MuhammadKim, KwanMyung
Issued Date
2019-07-24
DOI
10.1007/978-3-030-20470-9_28
URI
https://scholarworks.unist.ac.kr/handle/201301/79467
Fulltext
https://link.springer.com/chapter/10.1007%2F978-3-030-20470-9_28
Citation
AHFE International Conference on Interdisciplinary Practice in Industrial Design, 2019, pp.265 - 273
Abstract
This study presents a design development case in which a critical design problem raised in a commercialization process was solved through design exploration based on scientific experiments. A critical usability problem-solving case of MazeCube is described. MazeCube is a toy designed for commercialization via testing and experiment without compromising the functionality and aesthetics of the design. During the usability test with working prototypes, a critical usability problem was found. As such, several working principles were considered to solve the problem. The purpose was to select the appropriate one to adopt and conducted a series of experiments to verify and to determine the design specification of the implementation. This study demonstrates how usability testing and design exploration can be incorporated into a design process to improve the finished design more user-friendly. This study concludes that the case can be considered as an example of research-driven design.
Publisher
AHFE
ISSN
2194-5357

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