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김관명

Kim, KwanMyung
Intergration and Innovation Design Lab.
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dc.citation.conferencePlace SP -
dc.citation.conferencePlace 온라인 -
dc.citation.title DRS2022: Bilbao -
dc.contributor.author Gabbas, Malika -
dc.contributor.author Kim, KwanMyung -
dc.date.accessioned 2024-01-31T20:09:52Z -
dc.date.available 2024-01-31T20:09:52Z -
dc.date.created 2023-01-03 -
dc.date.issued 2022-06-25 -
dc.description.abstract Dysphagia is a term for swallowing difficulties. It is usually caused by another health condition, such as stroke, or dementia. Exercise-based training with biofeedback is commonly practiced in dysphagia therapy. Existing gamified solutions for biofeedback
devices provide scenarios that conflict with natural mapping of the swallowing activity. In this study, we have identified and addressed these conflicts based on mismatches with common mental representations to create a more well-matched
training experience. Our study showcases an example of designing a gamified user interface for dysphagia rehabilitation, while also defining important UI principles for gamified training. It also serves as valuable and emerging research that puts emphasis
on the importance of designing for dysphagia rehabilitation. We expect that our research will inspire other designers to incorporate gamification elements into their designs in a rational and well-designed way.
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dc.identifier.bibliographicCitation DRS2022: Bilbao -
dc.identifier.doi 10.21606/drs.2022.594 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/75780 -
dc.identifier.url https://dl.designresearchsociety.org/cgi/viewcontent.cgi?article=2998&context=drs-conference-papers -
dc.language 영어 -
dc.publisher Design Research Society -
dc.title Gamified user interface design for dysphagia rehabilitation based on common mental models -
dc.type Conference Paper -
dc.date.conferenceDate 2022-06-25 -

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