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Kim, Hyoil
Wireless & Mobile Networking Lab.
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dc.citation.endPage 506 -
dc.citation.number 4 -
dc.citation.startPage 491 -
dc.citation.title JOURNAL OF COMMUNICATIONS AND NETWORKS -
dc.citation.volume 25 -
dc.contributor.author Jung, Suhwan -
dc.contributor.author Kim, Hyoil -
dc.contributor.author Zhang, Xinyu -
dc.contributor.author Dey, Sujit -
dc.date.accessioned 2023-12-21T11:46:05Z -
dc.date.available 2023-12-21T11:46:05Z -
dc.date.created 2023-11-07 -
dc.date.issued 2023-08 -
dc.description.abstract Smart vehicles require constantly running heavy vehicular computations with their limited computation/energy resources. 5G vehicular networks have potential to resolve the issue, by letting the vehicular tasks offloaded to 5G mobile edge computing (MEC) servers. To better support vehicular computation offloading, this paper proposes a road-side 5G infrastructure consisting of multiple millimeter-wave (mmWave) small-cell base stations (BSs) and a cellular mid-band based macro-cell BS where each BS is equipped with an MEC server. Then, the vehicles with mmWave/mid-band dual interfaces can decide which BS to choose for offloading. We propose a decentralized offloading decision mechanism where each vehicle tries to minimize the time-energy joint cost with three choices: local computing, offloading to a small-cell MEC, offloading to a macro-cell MEC. In particular, we model the problem as an ordinal potential game, derive its potential function to ensure the existence of and finite-time convergence to a Nash equilibrium (NE), analyze its Price-of-Anarchy, and develop an iterative offloading decision update algorithm. In doing so, we also consider slicing the global game into multiple non-overlapping smaller games and running them in parallel, to investigate the best slicing strategy. Our extensive simulations show the game's real-time convergence to an NE, reveal the NE's near-optimal performance, and present the efficacy of the proposed game slicing. -
dc.identifier.bibliographicCitation JOURNAL OF COMMUNICATIONS AND NETWORKS, v.25, no.4, pp.491 - 506 -
dc.identifier.doi 10.23919/JCN.2023.000027 -
dc.identifier.issn 1229-2370 -
dc.identifier.scopusid 2-s2.0-85184193852 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/66161 -
dc.identifier.wosid 001072975200002 -
dc.language 영어 -
dc.publisher KOREAN INST COMMUNICATIONS SCIENCES (K I C S) -
dc.title GaMiCO: Game-slicing based Multi-interface Computation Offloading in 5G Vehicular Networks -
dc.type Article -
dc.description.isOpenAccess TRUE -
dc.relation.journalWebOfScienceCategory Computer Science, Information Systems; Telecommunications -
dc.relation.journalResearchArea Computer Science; Telecommunications -
dc.type.docType Article -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass scopus -
dc.description.journalRegisteredClass kci -
dc.subject.keywordAuthor 5G -
dc.subject.keywordAuthor computation offloading -
dc.subject.keywordAuthor game slicing -
dc.subject.keywordAuthor millimeter wave -
dc.subject.keywordAuthor mobile edge computing -
dc.subject.keywordAuthor potential game -
dc.subject.keywordAuthor vehicular network -
dc.subject.keywordPlus RESOURCE-ALLOCATION -
dc.subject.keywordPlus CHALLENGES -

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