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김형훈

Kim, Hyounghun
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dc.citation.endPage 3004 -
dc.citation.number 11 -
dc.citation.startPage 2993 -
dc.citation.title IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS -
dc.citation.volume 24 -
dc.contributor.author Cha, Young-Woon -
dc.contributor.author Price, True -
dc.contributor.author Wei, Zhen -
dc.contributor.author Lu, Xinran -
dc.contributor.author Rewkowski, Nicholas -
dc.contributor.author Chabra, Rohan -
dc.contributor.author Qin, Zihe -
dc.contributor.author Kim, Hyounghun -
dc.contributor.author Su, Zhaoqi -
dc.contributor.author Liu, Yebin -
dc.contributor.author Ilie, Adrian -
dc.contributor.author State, Andrei -
dc.contributor.author Xu, Zhenlin -
dc.contributor.author Frahm, Jan-Michael -
dc.contributor.author Fuchs, Henry -
dc.date.accessioned 2023-12-21T19:52:12Z -
dc.date.available 2023-12-21T19:52:12Z -
dc.date.created 2022-10-21 -
dc.date.issued 2018-11 -
dc.description.abstract We propose a new approach for 3D reconstruction of dynamic indoor and outdoor scenes in everyday environments, leveraging only cameras worn by a user. This approach allows 3D reconstruction of experiences at any location and virtual tours from anywhere. The key innovation of the proposed ego-centric reconstruction system is to capture the wearer's body pose and facial expression from near-body views, e.g. cameras on the user's glasses, and to capture the surrounding environment using outward-facing views. The main challenge of the ego-centric reconstruction, however, is the poor coverage of the near-body views - that is, the user's body and face are observed from vantage points that are convenient for wear but inconvenient for capture. To overcome these challenges, we propose a parametric-model-based approach to user motion estimation. This approach utilizes convolutional neural networks (CNNs) for near-view body pose estimation, and we introduce a CNN-based approach for facial expression estimation that combines audio and video. For each time-point during capture, the intermediate model-based reconstructions from these systems are used to re-target a high-fidelity pre-scanned model of the user. We demonstrate that the proposed self-sufficient, head-worn capture system is capable of reconstructing the wearer's movements and their surrounding environment in both indoor and outdoor situations without any additional views. As a proof of concept, we show how the resulting 3D-plus-time reconstruction can be immersively experienced within a virtual reality system (e.g., the HTC Vive). We expect that the size of the proposed egocentric capture-and-reconstruction system will eventually be reduced to fit within future AR glasses, and will be widely useful for immersive 3D telepresence, virtual tours, and general use-anywhere 3D content creation. -
dc.identifier.bibliographicCitation IEEE TRANSACTIONS ON VISUALIZATION AND COMPUTER GRAPHICS, v.24, no.11, pp.2993 - 3004 -
dc.identifier.doi 10.1109/TVCG.2018.2868527 -
dc.identifier.issn 1077-2626 -
dc.identifier.scopusid 2-s2.0-85053152977 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/59794 -
dc.identifier.wosid 000449077900017 -
dc.language 영어 -
dc.publisher IEEE COMPUTER SOC -
dc.title Towards Fully Mobile 3D Face, Body, and Environment Capture Using Only Head-worn Cameras -
dc.type Article -
dc.description.isOpenAccess FALSE -
dc.relation.journalWebOfScienceCategory Computer Science, Software Engineering -
dc.relation.journalResearchArea Computer Science -
dc.type.docType Article; Proceedings Paper -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass scopus -
dc.subject.keywordAuthor Terms Telepresence -
dc.subject.keywordAuthor Ego-centric Vision -
dc.subject.keywordAuthor Convolutional Neural Networks -
dc.subject.keywordAuthor Motion Capture -
dc.subject.keywordPlus TRACKING -

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