ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
Cited 0 times inCited 0 times in
- ADIO: An Interactive Artifact Physically Representing the Intangible Digital Audiobook Listening Experience in Everyday Living Spaces
- Lee, Kyung-Ryong; Kim, Beom; Kim, Junyoung; Hong, Hwajung; Park, Young-Woo
- Issue Date
- ACM SIGCHI (Special Interest Group on Computer-Human Interaction)
- ACM CHI Conference on Human Factors in Computing Systems
- Although audiobooks are increasingly being used, people tend to perceive audiobook experiences as 'not real reading' due to its intangibility and ephemerality. In this paper, we developed ADIO, a device augmenting audiobook experience through representing personal listening state in the form of an interactive physical bookshelf. ADIO displays a user's listening progress through a pendant’s changing length and the user's digital audiobook archive titles. The result of our four-week in-field study with six participants revealed that ADIO provided proof of the user's listening-to, which brought a sense of reading and gave a trigger for recalling the listened-to
audiobook content. Additionally, audiobooks' improved visibility reminded participants to listen to them, and ADIO's physical interaction allowed participants to form personal patterns for listening to audiobooks. Our findings proposed new methods for augmenting the audiobook listening experience at three stages and further implications for designing physical curation on users’ digital archives.
- Appears in Collections:
- DHE_Conference Papers
- Files in This Item:
- There are no files associated with this item.
can give you direct access to the published full text of this article. (UNISTARs only)
Show full item record
Items in DSpace are protected by copyright, with all rights reserved, unless otherwise indicated.