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Towards an understanding of assimilation in virtual worlds: the 3C approach

Author(s)
Schwarz, AndrewSchwarz, ColleenJung, YoonhyukPerez, BegonaWiley-Patton, Sonja
Issued Date
2012-05
DOI
10.1057/ejis.2011.49
URI
https://scholarworks.unist.ac.kr/handle/201301/3319
Fulltext
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=84860696811
Citation
EUROPEAN JOURNAL OF INFORMATION SYSTEMS, v.21, no.3, pp.303 - 320
Abstract
Virtual worlds are increasing in importance as more multi-national firms are investing heavily in these emerging communities. Although much excitement has surrounded the idea of virtual worlds, a gap exists between those who register and those who engage in virtual worlds. Our analysis of the gap between those who merely register to join a virtual world and those who ultimately engage the community on a regular basis derives from a lack of assimilation. We present the 3C approach, a high-level theoretical framework delineating the relationship between three classes of factors (namely the technology class of factors; the community class of factors; and the user class of factors) that we posit explain virtual world assimilation and employ theories to represent these classes of factors and the interaction between them. After discussing and integrating these three classes of factors, we test our model through a study of 223 new users of Second Life. The results provide empirical support for the 3C framework; specifically, our analysis indicates that the technology and community classes of factors in exert a direct influence upon a user's attitude towards the virtual world, and this relationship is moderated by the user class of factors.
Publisher
PALGRAVE MACMILLAN LTD
ISSN
0960-085X
Keyword (Author)
virtual worldsIT adoptionIT assimilationSecond Lifestructural equation modeling
Keyword
TECHNOLOGY ACCEPTANCE MODELSOCIAL PRESENCEINFORMATION-TECHNOLOGYUSER ACCEPTANCESELF-AWARENESSEMPIRICAL-TESTONLINE GAMESBEHAVIORSCOMMUNITIESADOPTION

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