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정두영

Jung, Dooyoung
Healthcare Lab.
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dc.citation.number 5 -
dc.citation.startPage 403 -
dc.citation.title PSYCHIATRY INVESTIGATION -
dc.citation.volume 17 -
dc.contributor.author Jung, Dooyoung -
dc.contributor.author Shim, Eun-jung -
dc.contributor.author Park, Hyeonggyu -
dc.contributor.author Lee, Kwanglo -
dc.contributor.author Lee, Sangil -
dc.contributor.author Kim, Eun-young -
dc.contributor.author Chang, Jae Seung -
dc.contributor.author Jeong, Seong-hoon -
dc.contributor.author Kim, Yeni -
dc.contributor.author Ahn, Yong Min -
dc.contributor.author Hahm, Bong-jin -
dc.date.accessioned 2023-12-21T17:39:13Z -
dc.date.available 2023-12-21T17:39:13Z -
dc.date.created 2020-04-14 -
dc.date.issued 2020-05 -
dc.description.abstract Objective Problematic online gaming (POG) and problematic Internet use (PIU) have become a serious public mental health problem, with Internet gaming disorder (IGD) included in "Conditions for further study" section of DSM-5. Although higher immersive tendency is observed in people affected by POG, little is known about the simultaneous effect of immersive tendency and its highly comorbid mental disorder, attention deficit/hyperactivity disorder (ADHD). This study aimed to assess the relationship between immersive tendency, ADHD, and IGD.

Methods Cross-sectional interview study was conducted in Seoul, Korea with 51 male undergraduate students; 23 active garners and 28 controls.

Results Current ADHD symptoms showed partial mediation effect on the path of immersive tendency on POG and PIU. The mediation model with inattention explained variance in both POG and PIU better than other current ADHD symptom models (R-2=69.2 in POG; 69.3 in PIU). Childhood ADHD symptoms models demonstrated mediation effect on both POG and PIU which explained less variance than current ADHD symptom models (R-2 =53.7 in POG; 52.1 in PIU). Current ADHD symptoms, especially inattention, appear to mediate the effect of immersive tendency on POG/PIU.

Conclusion Immersive tendencies may entail greater susceptibility to IGD, and comorbidity with ADHD may mediate the effect of immersive tendency on IGD.
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dc.identifier.bibliographicCitation PSYCHIATRY INVESTIGATION, v.17, no.5, pp.403 -
dc.identifier.doi 10.30773/pi.2019.0173 -
dc.identifier.issn 1738-3684 -
dc.identifier.scopusid 2-s2.0-85085296026 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/31894 -
dc.identifier.url https://www.ncbi.nlm.nih.gov/pmc/articles/PMC7265032/ -
dc.identifier.wosid 000535751000003 -
dc.language 영어 -
dc.publisher KOREAN NEUROPSYCHIATRIC ASSOC -
dc.title The Association between Excessive Internet Gaming Behavior and Immersive Tendency, Mediated by Attention Deficit/Hyperactivity Disorder Symptoms, in Korean Male University Students -
dc.type Article -
dc.description.isOpenAccess TRUE -
dc.relation.journalWebOfScienceCategory Psychiatry -
dc.relation.journalResearchArea Psychiatry -
dc.type.docType Article -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass ssci -
dc.description.journalRegisteredClass scopus -
dc.description.journalRegisteredClass kci -
dc.subject.keywordAuthor Attention deficit/hyperactivity disorder -
dc.subject.keywordAuthor Immersive tendency -
dc.subject.keywordAuthor Internet gaming disorder -
dc.subject.keywordAuthor Problematic Internet use -
dc.subject.keywordAuthor Problematic online gaming -
dc.subject.keywordPlus CLASSIFICATION CRITERIA -
dc.subject.keywordPlus RISK-FACTORS -
dc.subject.keywordPlus ADDICTION -
dc.subject.keywordPlus COMORBIDITY -
dc.subject.keywordPlus PREVALENCE -
dc.subject.keywordPlus ENGAGEMENT -
dc.subject.keywordPlus SCALE -

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