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김광인

Kim, Kwang In
Machine Learning and Vision Lab.
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dc.citation.endPage 282 -
dc.citation.number 2 -
dc.citation.startPage 273 -
dc.citation.title COMPUTER GRAPHICS FORUM -
dc.citation.volume 33 -
dc.contributor.author Rhodin, Helge -
dc.contributor.author Tompkin, James -
dc.contributor.author Kim, Kwang In -
dc.contributor.author Varanasi, Kiran -
dc.contributor.author Seidel, Hans-Peter -
dc.contributor.author Theobalt, Christian -
dc.date.accessioned 2023-12-22T02:39:56Z -
dc.date.available 2023-12-22T02:39:56Z -
dc.date.created 2019-02-25 -
dc.date.issued 2014-05 -
dc.description.abstract It is now possible to capture the 3D motion of the human body on consumer hardware and to puppet in real time skeleton-based virtual characters. However, many characters do not have humanoid skeletons. Characters such as spiders and caterpillars do not have boned skeletons at all, and these characters have very different shapes and motions. In general, character control under arbitrary shape and motion transformations is unsolved - how might these motions be mapped? We control characters with a method which avoids the rigging-skinning pipeline source and target characters do not have skeletons or rigs. We use interactively-defined sparse pose correspondences to learn a mapping between arbitrary 3D point source sequences and mesh target sequences. Then, we puppet the target character in real time. We demonstrate the versatility of our method through results on diverse virtual characters with different input motion controllers. Our method provides a fast, flexible, and intuitive interface for arbitrary motion mapping which provides new ways to control characters for real-time animation. -
dc.identifier.bibliographicCitation COMPUTER GRAPHICS FORUM, v.33, no.2, pp.273 - 282 -
dc.identifier.doi 10.1111/cgf.12325 -
dc.identifier.issn 0167-7055 -
dc.identifier.scopusid 2-s2.0-84901829444 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/26250 -
dc.identifier.url https://onlinelibrary.wiley.com/doi/full/10.1111/cgf.12325 -
dc.identifier.wosid 000337543000028 -
dc.language 영어 -
dc.publisher WILEY-BLACKWELL -
dc.title Interactive motion mapping for real-time character control -
dc.type Article -
dc.description.isOpenAccess FALSE -
dc.relation.journalWebOfScienceCategory Computer Science, Software Engineering -
dc.relation.journalResearchArea Computer Science -
dc.type.docType Article -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass scopus -
dc.subject.keywordPlus DEFORMATION TRANSFER -
dc.subject.keywordPlus OBJECTS -
dc.subject.keywordPlus MESHES -

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