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dc.citation.endPage 581 -
dc.citation.startPage 570 -
dc.citation.title APPLIED ERGONOMICS -
dc.citation.volume 65 -
dc.contributor.author Choi, Sang D. -
dc.contributor.author Guo, Liangjie -
dc.contributor.author Kang, Donghun -
dc.contributor.author Xiong, Shuping -
dc.date.accessioned 2023-12-21T21:39:07Z -
dc.date.available 2023-12-21T21:39:07Z -
dc.date.created 2017-09-19 -
dc.date.issued 2017-11 -
dc.description.abstract Training balance and promoting physical activities in the elderly can contribute to fall-prevention. Due to the low adherence of conventional physical therapy, fall interventions through exergame technologies are emerging. The purpose of this review study is to synthesize the available research reported on exergame technology and interactive interventions for fall prevention in the older population. Twenty-five relevant papers retrieved from five major databases were critically reviewed and analyzed. Results showed that the most common exergaming device for fall intervention was Nintendo Wii, followed by Xbox Kinect. Even though the exergame intervention protocols and outcome measures for assessing intervention effectiveness varied, the accumulated evidences revealed that exergame interventions improved physical or cognitive functions in the elderly. However, it remains inconclusive whether or not the exergame-based intervention for the elderly fall prevention is superior to conventional physical therapy and the effect mechanism of the exergaming on elderly's balance ability is still unclear. -
dc.identifier.bibliographicCitation APPLIED ERGONOMICS, v.65, pp.570 - 581 -
dc.identifier.doi 10.1016/j.apergo.2016.10.013 -
dc.identifier.issn 0003-6870 -
dc.identifier.scopusid 2-s2.0-85006132458 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/22699 -
dc.identifier.url http://www.sciencedirect.com/science/article/pii/S0003687016302265?via%3Dihub -
dc.identifier.wosid 000408597400057 -
dc.language 영어 -
dc.publisher ELSEVIER SCI LTD -
dc.title Exergame technology and interactive interventions for elderly fall prevention: A systematic literature review -
dc.type Article -
dc.description.isOpenAccess FALSE -
dc.relation.journalWebOfScienceCategory Engineering, Industrial; Ergonomics; Psychology, Applied -
dc.relation.journalResearchArea Engineering; Psychology -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass ssci -
dc.description.journalRegisteredClass scopus -
dc.subject.keywordAuthor Exergame technology -
dc.subject.keywordAuthor Fall prevention -
dc.subject.keywordAuthor Ageing -
dc.subject.keywordPlus RANDOMIZED CONTROLLED-TRIAL -
dc.subject.keywordPlus DWELLING OLDER-ADULTS -
dc.subject.keywordPlus NINTENDO WII FIT -
dc.subject.keywordPlus EXERCISE PROGRAM -
dc.subject.keywordPlus IMPROVE BALANCE -
dc.subject.keywordPlus PHYSICAL-THERAPY -
dc.subject.keywordPlus POSTURAL BALANCE -
dc.subject.keywordPlus MUSCLE STRENGTH -
dc.subject.keywordPlus DYNAMIC BALANCE -
dc.subject.keywordPlus GAMING SYSTEM -

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