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VigneronAntoine

Vigneron, Antoine
Geometric Algorithms Lab.
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dc.citation.number 3 -
dc.citation.startPage 44 -
dc.citation.title ACM TRANSACTIONS ON ALGORITHMS -
dc.citation.volume 12 -
dc.contributor.author Cheng, Siu-Wing -
dc.contributor.author Mencel, Liam -
dc.contributor.author Vigneron, Antoine -
dc.date.accessioned 2023-12-21T23:40:14Z -
dc.date.available 2023-12-21T23:40:14Z -
dc.date.created 2016-06-18 -
dc.date.issued 2016-06 -
dc.description.abstract We present a new algorithm for computing the straight skeleton of a polygon. For a polygon with n vertices, among which r are reflex vertices, we give a deterministic algorithm that reduces the straight skeleton computation to a motorcycle graph computation in O(n(log n)log r) time. It improves on the previously best known algorithm for this reduction, which is randomized, and runs in expected O(nsqrth+ 1 log2n) time for a polygon with h holes. Using known motorcycle graph algorithms, our result yields improved time bounds for computing straight skeletons. In particular, we can compute the straight skeleton of a nondegenerate polygon in O(n(log n)log r + r4/3 + ϵ) time for any ϵ > 0. On degenerate input, our time bound increases to O(n(log n)log r + r17/11 + ϵ). -
dc.identifier.bibliographicCitation ACM TRANSACTIONS ON ALGORITHMS, v.12, no.3, pp.44 -
dc.identifier.doi 10.1145/2898961 -
dc.identifier.issn 1549-6325 -
dc.identifier.scopusid 2-s2.0-84968813732 -
dc.identifier.uri https://scholarworks.unist.ac.kr/handle/201301/19928 -
dc.identifier.url http://dl.acm.org/citation.cfm?id=2898961 -
dc.identifier.wosid 000379424200018 -
dc.language 영어 -
dc.publisher ASSOC COMPUTING MACHINERY -
dc.title A Faster Algorithm for Computing Straight Skeletons -
dc.type Article -
dc.description.journalRegisteredClass scie -
dc.description.journalRegisteredClass scopus -

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