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        <rdf:li rdf:resource="https://scholarworks.unist.ac.kr/handle/201301/86534" />
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    <dc:date>2026-04-08T00:32:29Z</dc:date>
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  <item rdf:about="https://scholarworks.unist.ac.kr/handle/201301/88152">
    <title>Reflection Card: Design of a Tool to Assist Novice Designers with Interview Retrospectives and its Application to the Climate Crisis Interview Project</title>
    <link>https://scholarworks.unist.ac.kr/handle/201301/88152</link>
    <description>Title: Reflection Card: Design of a Tool to Assist Novice Designers with Interview Retrospectives and its Application to the Climate Crisis Interview Project
Author(s): Lee, Hyejin
Abstract: “What went wrong?” Beginners constantly reflect on their growth process. The same is true in interview situations. Novice designers sometimes mess up interviews because they rely on experience and knowledge. So how can novice designers quickly learn how to conduct interviews well? How can gain deep insights from interviews?
This project was based on the interview experiences of seven novice designers who participated in the “Development of Climate Change Response Guidelines and Exploration of Future Research Topics in the Performing Arts Field” design project. The goal is to explore awareness and practices related to climate crisis response in the performing arts industry and derive future tasks based on this. The novice designers encountered the wicked problem, which was the theme of the project. During the interview process, they strongly felt asymmetry due to imbalances in knowledge, information, ethics, and emotions, not only due to technical aspects but also due to the complex nature of the problem. In this situation, novice designers simply thought they had ruined the interview, but they had difficulty clearly recognizing the “essence of the problem”.
To address this, I developed “reflection cards” as a tool to promote clear and structured reflection. This paper aims to explore the usefulness of this tool and the results of reflection interviews conducted with novice designers who participated in the aforementioned project using reflection cards.
Major: Department of Design</description>
    <dc:date>2025-07-31T15:00:00Z</dc:date>
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  <item rdf:about="https://scholarworks.unist.ac.kr/handle/201301/88151">
    <title>Adaptive Proactivity based on Task Flow Continuity in Mobile Social Robots for Daily Assistance</title>
    <link>https://scholarworks.unist.ac.kr/handle/201301/88151</link>
    <description>Title: Adaptive Proactivity based on Task Flow Continuity in Mobile Social Robots for Daily Assistance
Author(s): Kwon, Minji
Major: Department of Design</description>
    <dc:date>2025-07-31T15:00:00Z</dc:date>
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  <item rdf:about="https://scholarworks.unist.ac.kr/handle/201301/86534">
    <title>Assessing and Reflecting on One's Day by Carving and Engraving a Plaster Block: Investigating DAPPi Experiences in the Field.</title>
    <link>https://scholarworks.unist.ac.kr/handle/201301/86534</link>
    <description>Title: Assessing and Reflecting on One's Day by Carving and Engraving a Plaster Block: Investigating DAPPi Experiences in the Field.
Author(s): Kim, Beom
Abstract: This thesis presents DAPPi (abbreviation of Destructive Application of Plasters in Personal informatics, stylized as DAPPi), a physical product that engraves a line in casted plaster block to make a personal journal. DAPPi aims to integrate the possible emotional influence from a physical medium into self- reflection experience, pursuing to find increased user engagement and more emotional connection in self-reflection experience. The line created by DAPPi is representing the user’s daily evaluation on a scale from 1 to 10. The by-product that is generated from engraving a line with carving bits accumulates a plaster powder, which is stored in the device’s chamber, offering additional opportunities for reflection. This study explores how user’s intentional irreversible alteration of physical journaling records, and how its interaction can evoke emotional attachment, to encourage and motivate self-discovery, and provide multi-layered opportunities for reflection to cherish their personal records, in alternative data engage- ment methods. A three-week field study involving nine participants demonstrated that DAPPi’s use of an irreversible medium and method encouraged them to make careful consideration before recording, made them consider more creative way to customize personal records. Findings highlighted that the tangible presence and accumulation of these physical journaling method aided participant’s emotional recollection toward their recordings. This thesis denotes its results as supporting the use of irreversibly altered physical media to generate diverse outcomes for reflection, offering new perspectives on daily experiences when designing journaling aids. The thesis proposes design implications for incorporating physical materiality to strengthen emotional attachment and suggests future research directions that con- sider the balance between creativity, sustainability, and the effectiveness of physical journaling as a tool for self-reflection.
Major: Department of Design</description>
    <dc:date>2025-01-31T15:00:00Z</dc:date>
  </item>
  <item rdf:about="https://scholarworks.unist.ac.kr/handle/201301/86521">
    <title>Vinilify: Exploring Digital Music Playlist Curation Through Physical Plate Customization</title>
    <link>https://scholarworks.unist.ac.kr/handle/201301/86521</link>
    <description>Title: Vinilify: Exploring Digital Music Playlist Curation Through Physical Plate Customization
Author(s): Kim, Hansol
Abstract: Music streaming services allow users to collect songs freely, but without proper curation, playlists often become disorganized and fail to effectively reflect users’ musical preferences. This study introduces Vinilify, a system that enables users to curate digital playlists via Spotify and transform them into physical plates through a DIY approach. The system includes a speaker, custom plates, and an exhibition board, allowing users to play their music and store the plates. A six-week study with six participants revealed that DIY activities helped participants conceptualize and personalize their playlists. Defining playlist concepts through custom plates led to more consistent curation, and the emotional value attached to the plates encouraged more thoughtful curation. This study highlights materiality as an experimental tool for uncovering insights into digital services and proposes new directions for designing services that enhance concept definition and emotional value to support consistent and meaningful curation experiences.
Major: Department of Design</description>
    <dc:date>2025-01-31T15:00:00Z</dc:date>
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