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Browsing by Author : Kim, Tae-Kyun

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Firstperson hand action benchmark with RGB-D videos and 3D hand pose annotations

Garcia-Hernando, Guillermo , Yuan, Shanxin , Baek, Seungryul , Kim, Tae-Kyun

Conference Paper Issue Date2018-06-19 View52
Kinematic-layoutaware random forests for depth-based action recognition

Baek, Seungryul , Shi, Zhiyuan , Kawade, Masato , Kim, Tae-Kyun

Conference Paper Issue Date2017-09-04 View31
Pushing the envelope for RGB-based dense 3D hand pose estimation via neural rendering File

Baek, Seungryul , Kim, Kwang In , Kim, Tae-Kyun

Conference Paper Issue Date2019-06-18 View51
Real-Time online action detection forests using spatio-Temporal contexts File

Baek, Seungryul , Kim, Kwnag In , Kim, Tae-Kyun

Conference Paper Issue Date2017-03-24 View51
Sampling Strategies for GAN Synthetic Data

Bhattarai, Binod , Baek, Seungryul , Bodur, Rumeysa , Kim, Tae-Kyun

Conference Paper Issue Date2020-05-04 View70
Weakly-supervised Domain Adaptation via GAN and Mesh Model for Estimating 3D Hand Poses Interacting Objects

Baek, Seungryul , Kim, Kwang In , Kim, Tae-Kyun

Conference Paper Issue Date2020-06-13 View50
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