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Virtual goods, real goals: Exploring means-end goal structures of consumers in social virtual worlds

Author(s)
Jung, YoonhyukPawlowski, Suzanne D.
Issued Date
2014-07
DOI
10.1016/j.im.2014.03.002
URI
https://scholarworks.unist.ac.kr/handle/201301/5302
Fulltext
http://www.scopus.com/inward/record.url?partnerID=HzOxMe3b&scp=84899686727
Citation
INFORMATION & MANAGEMENT, v.51, no.5, pp.520 - 531
Abstract
The aim of this study is to understand consumer goals for virtual consumption in social virtual worlds. Using a means-end chain approach, interviews with 93 users were analyzed to produce a hierarchical goal map, revealing that virtual consumption enables a diversity of goals beyond the previously identified experiential goals. The article's theoretical contributions include: (1) extending our understanding of user goals/goal relationships for virtual activities and (2) developing virtual liminoid theory, which describes transitions between users' real-world and virtual identities and virtual consumption as a transition catalyst. The study illustrates the value of a goal focus for future research on user behavior in virtual worlds.
Publisher
ELSEVIER SCIENCE BV
ISSN
0378-7206

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