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“deBallution” - A Prototype of Interactive Artwork Based on Cultural Heritage

Author(s)
Oh, Je-hoKim, So-youngNam, Yun TaeShi, Chung-kon
Issued Date
2017-07-09
DOI
10.1007/978-3-319-58640-3_37
URI
https://scholarworks.unist.ac.kr/handle/201301/35283
Fulltext
https://link.springer.com/chapter/10.1007%2F978-3-319-58640-3_37
Citation
6th International Conference on Design, User Experience, and Usability, DUXU 2017, pp.514 - 528
Abstract
Based on cultural heritage plays about throwing action, we made a public interactive artwork by throwing pseudo-balls, “deBallution.” Audience members participated in interactive artwork not only for pleasure but also as part of their cultural heritage, maintaining and also disrupting social orders and structures. First of all, this research extracted the audience’s basic activities from cultural archetypes. Then, it applied audience activities to a basic model of public interactive artwork for playing on a media façade to participating in collective performance for disruptive social structures. The interactive artwork concept is to catch audience members’ throwing movements on a virtual screen and drawing various generated kaleidoscope images to predict points from the audience throwing on the screen. We made prototype “deBallution” and then exhibited it and evaluated user tests. Through evaluation results for the prototype, we revised “deBallution” artwork contents for developing artistic values and produced overall interactive artwork.
Publisher
Springer Verlag
ISSN
0302-9743

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