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VigneronAntoine

Vigneron, Antoine
Geometric Algorithms Lab.
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Computing farthest neighbors on a convex polytope

Author(s)
Cheong, OtfriedShin, Chan-SuVigneron, Antoine
Issued Date
2001-08-20
URI
https://scholarworks.unist.ac.kr/handle/201301/34499
Fulltext
http://link.springer.com/chapter/10.1007%2F3-540-44679-6_18
Citation
7th Annual International Conference on Computing and Combinatorics, COCOON 2001, pp.159 - 169
Abstract
Let N be a set of n points in convex position in ℝ3. The farthest-point Voronoi diagram of N partitions ℝ3 into n convex cells. We consider the intersection G(N) of the diagram with the boundary of the convex hull of N. We give an algorithm that computes an implicit representation of G(N) in expected O(n log2 n) time. More precisely, we compute the combinatorial structure of G(N), the coordinates of its vertices, and the equation of the plane defining each edge of G(N). The algorithm allows us to solve the all-pairs farthest neighbor problem for N in expected time O(n log2 n), and to perform farthest-neighbor queries on N in O(log2 n) time with high probability. This can be applied to find a Euclidean maximum spanning tree and a diameter 2-clustering of N in expected O(n log4 n) time.
Publisher
7th Annual International Conference on Computing and Combinatorics, COCOON 2001
ISSN
0302-9743

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