File Download

There are no files associated with this item.

  • Find it @ UNIST can give you direct access to the published full text of this article. (UNISTARs only)
Related Researcher

김광인

Kim, Kwang In
Machine Learning and Vision Lab.
Read More

Views & Downloads

Detailed Information

Cited time in webofscience Cited time in scopus
Metadata Downloads

Generalizing Wave Gestures from Sparse Examples for Real-time Character Control

Author(s)
Rhodin, HelgeTompkin, JamesKim, Kwang Inde Aguiar, EdilsonPfister, HanspeterSeidel, Hans-PeterTheobalt, Christian
Issued Date
2015-11
DOI
10.1145/2816795.2818082
URI
https://scholarworks.unist.ac.kr/handle/201301/26244
Fulltext
https://dl.acm.org/citation.cfm?doid=2816795.2818082
Citation
ACM TRANSACTIONS ON GRAPHICS, v.34, no.6, pp.181
Abstract
Motion-tracked real-time character control is important for games and VR, but current solutions are limited: retargeting is hard for non-human characters, with locomotion bound to the sensing volume; and pose mappings are ambiguous with difficult dynamic motion control. We robustly estimate wave properties - amplitude, frequency, and phase - for a set of interactively-defined gestures by mapping user motions to a low-dimensional independent representation. The mapping separates simultaneous or intersecting gestures, and extrapolates gesture variations from single training examples. For animations such as locomotion, wave properties map naturally to stride length, step frequency, and progression, and allow smooth transitions from standing, to walking, to running. Interpolating out-of-phase locomotions is hard, e.g., quadruped legs between walks and runs switch phase, so we introduce a new time-interpolation scheme to reduce artifacts. These improvements to real-time motion-tracked character control are important for common cyclic animations. We validate this in a user study, and show versatility to apply to part-and full-body motions across a variety of sensors.
Publisher
ASSOC COMPUTING MACHINERY
ISSN
0730-0301
Keyword (Author)
Virtual character controlmotion mappingdynamics
Keyword
MOTION SYNTHESISPERFORMANCE ANIMATIONINTERACTIVE CONTROLCOMPUTER PUPPETRYSIGNALS

qrcode

Items in Repository are protected by copyright, with all rights reserved, unless otherwise indicated.